ABOUT

This is a roguelite Gameboy game with turn-base combat made in GB Studio. It is inspired by FTL with a different spin in combat. For now the game includes:
-Over 100 different scenarios.
-One bossfight.
-Two sectors with randomly picked scenarios.
-Over 10 unlockable spaceships.

At the current moment I mostly have readied a base for the game to the point where I just have to add content. I do plan to add a lot more, expanding on the base this demo has. Also know that even though this demo has some bugs, none is gamebreaking and I am planning of correcting them in the future.

STORY


For years the bloated population of earth have almost striped all usable resources. In an effort to survive this, humanity targets the moon as a new source for their needs. As slowly but steadily the moon gets populated, a stream of resources comes back. But unexpectedly the moon had secrets hidden in its caves. One day a miner finds three alien spaceships. With technology far more advance than anything on earth, most governments put their best minds to unravel their secrets. Some time passes and a trained crew is assembled to test the hyperdrive in the ships. But their first jump doesn't go as planned...

CREDITS

Programming, art and game design: Alphaknight
Music: June Wilson "Incognitio"
Soundeffects: Alphaknight, June Wilson "Incognitio", Trominal, Beatscribe, Coffee Bat
Banner Art: Theologou Evagelia
Build in GB Studio


If you played the game and you want to support me, leave your feedback in a comment.

Download

Download
parallaxis demo 0.9.gb 1 MB

Development log

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